One Pile
One Pile is the most direct generalization of Scoring and the simplest of the Subtraction games. On each move a player is permitted to remove any number of objects bounded both from above and below. (In the applet, a move is performed by pressing one of the buttons located on the perimeter of the drawing area. The Min and Max attributes can be modified by clicking a little off their central line.)
What if applet does not run? |
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Copyright © 1996-2018 Alexander Bogomolny
Theory of One Pile
The Grundy numbers for the various sizes of the pile are easily found with the Mex rule. For example, for
Pile size | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grundy number | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 0 | 0 | 0 | 1 | 1 |
The P-positions correspond to the piles whose size S falls into the range
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Copyright © 1996-2018 Alexander Bogomolny
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