CTK Exchange
Front Page
Movie shortcuts
Personal info
Awards
Reciprocal links
Terms of use
Privacy Policy

Interactive Activities

Cut The Knot!
MSET99 Talk
Games & Puzzles
Arithmetic/Algebra
Geometry
Probability
Eye Opener
Analog Gadgets
Inventor's Paradox
Did you know?...
Proofs
Math as Language
Things Impossible
My Logo
Math Poll
Other Math sit's
Guest book
News sit's

Recommend this site

Manifesto: what CTK is about Search CTK Buying a book is a commitment to learning Table of content Products to download and subscription Things you can find on CTK Chronology of updates Email to Cut The Knot Recommend this page

CTK Exchange

Subject: "mathematical games"     Previous Topic | Next Topic
Printer-friendly copy     Email this topic to a friend    
Conferences The CTK Exchange This and that Topic #808
Reading Topic #808
gkvp
guest
Feb-13-08, 08:25 AM (EST)
 
"mathematical games"
 
   This is a math game I invented in 1996, called "Differences". It might be a fun way to learn addition and subtraction.

The game starts with a vertical list of the integers 1 through N, in increasing order (with N at top). During the game, Player-1 marks the left side, while Player-2 marks the right side.

Player-1 has the first turn, Player-2 has the second turn, and the players take turns alternately.

On his first turn, Player-1 marks a slash ("\") to the left of some integer, and on his first turn, Player-2 marks a slash ("\") to the right of some integer.

From then on, Player-1 may only mark a new slash ("\") to the left of Q if the following condition holds:
If Player-1 marked a slash ("\") to the left of P on his previous turn, then the absolute value |P-Q| has not been marked on the right by Player-2.

The rule for Player-2 is the same in reverse. After his first turn, Player-2 may only mark a new slash ("\") to the right of Q if the following condition holds:
If Player-2 marked a slash ("\") to the right of P on his previous turn, then the absolute value |P-Q| has not been marked on the left by Player-1.

If one player is no longer able to move, his opponent may continue as long as he can.

To make the game easier to follow, when a player marks a new slash ("\"), he turns the slash from his previous turn into an "X", by drawing a backward slash ("/") through it.

At the end of the game, Player-1 owns any integer with either an "\" or an "X" to the left of it, while Player-2 owns any integer with either an "\" or an "X" to the right of it.

A player's score is the sum of all the integers that he owns at the end of the game.

Here is a sample game, with 7 turns:

(1) (2) (3) (4) (5) (6) (7)

5 5 5 5 \5 \5 \5\
\4 \4\ X4\ X4X X4X X4X X4X
3 3 3 3 3 3 3
2 2 \2 \2 X2 X2\ X2X
1 1 1 1\ 1\ 1X 1X

Player-1 gets 2+4+5 = 11 points. Player-2 gets 1+2+4+5 = 12 points. Player-2 wins by 1 point.

Note that on turn-4, Player-2 could not mark a "\" to the right of 2 (because Player-1 has already marked 2 = |4-2| on the left). After turn-5, Player-1 could not move, so turns 6 and 7 were taken by Player-2.

I have not found a simple strategy for this game. Note that if Player-1 starts by marking an even integer, 2k, on his first turn, and then marks k on his second turn, then Player-2 cannot simply copy his moves.

It is easy to think of variations on this game. For instance, the goal could be to minimize your score, or to be the last player able to move, etc.

By the way, I would like to mention another math game I posted to cut-the-knot back on November 03, 2000, called "Odds vs. Evens". It is described in the archived link below:

https://www.cut-the-knot.org/cgi-bin/dcforum/forumctk.cgi?az=read_count&om=38&forum=DCForumID4

Some variations of that switching game might be: only switching neighboring pairs, or having Player-1 own 1 through N, and Player-2 own N+1 through 2N (instead of evens vs. odds), etc.


  Alert | IP Printer-friendly page | Reply | Reply With Quote | Top
gkvp
guest
Feb-13-08, 11:02 PM (EST)
 
1. "RE: mathematical games"
In response to message #0
 
   Correction:

One thing I forgot to mention in the "Differences" game is: No integer may receive more than one mark on the same side. Otherwise, the game might not end. A "\" and an "X" are equivalent marks, but the "\" simply indicates a player's most recent move.

Basically, the distance you want to travel from your most recent position must not have a mark next to it on your opponent's side, and you can never visit any integer more than once.

Obviously, the spacing is wrong in that sample game. So I'll just describe the moves in each turn. The game is played on the integers <1,2,3,4,5>, listed vertically.

Turn-1: Player-1 marks a "\" to the left of 4.

Turn-2: Player-2 marks a "\" to the right of 4.

Turn-3: Player-1 marks an "X" to the left of 4, and marks a "\" to the left of 2. This is ok because |4-2|=2 has not been marked on the right.

Turn-4: Player-2 marks an "X" to the right of 4, and marks a "\" to the right of 1. This is ok because |4-1|=3 has not been marked on the left.

Turn-5: Player-1 marks an "X" to the left of 2, and marks a "\" to the left of 5. This is ok because |5-2|=3 has not been marked on the right.

Turn-6: Player-2 marks an "X" to the right of 1, and marks a "\" to the right of 2. This is ok because |2-1|=1 has not been marked on the left.

Turn-7: Player-1 cannot move, so Player-2 moves again. Player-2 marks an "X" to the right of 2, and marks a "\" to the right of 5. This is ok because |5-2|=3 has not been marked on the left.

The game is now over, because neither player can mark any "open" number on his side ("open" meaning that the number has not been marked on his side).


  Alert | IP Printer-friendly page | Reply | Reply With Quote | Top

Conferences | Forums | Topics | Previous Topic | Next Topic

You may be curious to have a look at the old CTK Exchange archive.
Please do not post there.

Copyright © 1996-2018 Alexander Bogomolny

Search:
Keywords:

Google
Web CTK