Cut the knot: learn to enjoy mathematics
A math books store at a unique math study site. Learn to enjoy mathematics.
Google
Web CTK
Best sites for teachers
Sites for teachers
Sites for parents
Terms of use
Awards

Interactive Activities
CTK Exchange
CTK Insights - a blog

Games & Puzzles
What Is What
Arithmetic/Algebra
Geometry
Probability
Outline Mathematics
Make an Identity
Book Reviews
Eye Opener
Analog Gadgets
Inventor's Paradox
Did you know?...
Proofs
Math as Language
Things Impossible
Visual Illusions
My Logo
Math Poll
Cut The Knot!
MSET99 Talk
Other Math sites
Front Page
Movie shortcuts
Personal info
Reciprocal links
Privacy Policy

Guest book
News sites

Recommend this site

Best sites for teachers
Sites for teachers
Sites for parents

Education & Parenting

Manifesto: what CTK is about Search CTK Buying a book is a commitment to learning Table of content Things you can find on CTK Chronology of updates Email to Cut The Knot Recommend this page

Northcott's game

In every row of a rectangular board, there are two checkers: one white and one black. A move consists in sliding a single checker in its original row without jumping over another checker. You play white, computer plays black. As usual, the player to make the last move wins.


This applet requires Sun's Java VM 2 which your browser may perceive as a popup. Which it is not. If you want to see the applet work, visit Sun's website at http://www.java.com/en/download/index.jsp, download and install Java VM and enjoy the applet.


Northcott's is obviously a partizan game. After every move it's possible to detect what color checker has been moved and thus determine which player performed the move. On the other hand, I may argue (and I believe you would agree with me, especially after trying the game several times) it's still an impartial game in disguise. Moreover, it's another Nim in disguise.

Indeed, every row may be looked at as a heap of beans (or row of checkmarks) with the number of beans defined by the distance between two checkers. A notable difference though is that in this variant it's also possible to add beans to a heap. In the regular Nim (Turning Turtles, Nimble) we only could remove beans from a heap. Interestingly, the moment one player increases the size of a heap, the other player may simply reduce the heap to its original size. In which case the first player faces precisely the same Nim-position as before the two last moves. So the Northcott's Nim introduces the notion of reversible moves. It's easy to see that the game still must end. For with every pair of reversible moves the number of beans that might be added to a heap dicreases and eventually becomes 0.

Variants of Nim that allow reversible moves are known as bogus nim. In the Northcott's game it's possible to bend rules a little by permitting each player to move checkers of either color. This will violate the ending condition: a game will never end. A trifle that removes the purpose in a game: to win. In some weird sense we still have a bogus nim in which it matters not whether a player makes right or wrong moves.

Reference

  1. E.R.Berlekamp, J.H.Conway, R.K.Guy, Winning Ways for Your Mathematical Plays, v1, A K Peters, 2001.
  2. J.H.Conway, On Numbers And Games, A K Peters, 2001
  3. R. K. Guy, Fair Game, Comap's Explorations in Mathematics, 1989

Copyright © 1996-2008 Alexander Bogomolny

28737531Page copy protected against web site content infringement by Copyscape


Search:
Keywords:


Latest on CTK Exchange
Math
Posted by Laura
2 messages
06:56 AM, Apr-15-08

Divisibility rules - Jargon buste ...
Posted by Carolyn
2 messages
08:35 AM, Apr-04-08

drawing puzzle
Posted by martin gran
31 messages
06:53 PM, May-09-08

conway's game of life
Posted by frequency
0 messages
11:52 PM, May-12-08

Mistake on the page (an aside, Be ...
Posted by Max
4 messages
10:28 AM, Feb-28-08

Deriving functions based on diffe ...
Posted by ke_45
1 messages
12:47 PM, May-10-08

Josephus Flavius (correction)
Posted by David Turner
1 messages
09:42 AM, May-14-08