The expected punch line is seldom the only sensible answer. In cognitive research, this observation led to investigation of "young children's grasp of the principle that two or more persons might differently interpret one and the same stimulus event."
Well, that's all good and exciting. Not only in mathematics but in other walks of life ideas conceived in one context become useful in another. But does the foregoing introduction have a punch line? Here it comes. There exist mathematical droodles and using them in instruction might be a valuable educational tool. What is a mathematical droodle? As a preliminary definition, a mathematical droodle is a visual object accompanied by a "What is it?" question to which there is at least one plausible answer with mathematical contents.
(Credits: I had an opportunity to observe a working model of the device at a math fair organized during ICME-9.)
In Drawing Worlds, R. N. Jackiw - creator of The Geometer's Sketchpad - argues for the pedagogical value of special-purpose investigation environments. An example is a Mystery World bounded by two invisible mirror-like axes. Parts of shapes (a circle in the diagram on the right) that cross the axes are reflected back into the World's universe. The worlds were presented by the author to teachers participating in the Summer Sketchpad Institute. The task? Toy with the software, observe and try to explain what's going on. In Jackiw's words,
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From a user's perspective, a drawing world offers an in-depth experience of the geometric context established by the curriculum developer, without requiring any significant amount of intimacy with the general purpose software environment.
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Yes, indeed. Technology, to be useful, may not require real mastery. (One problem I see with using calculators in the classroom is that they must be mastered before a payoff becomes feasible. Meanwhile valuable time is taken away from doing mathematics and spent on mastering calculator functions. Is it always helpful? Is there always a positive payoff? Are all students equally capable of mastering those buttons?) For example, books come with drawings that illustrate, help grasp mathematical concepts, whereas the users - readers - are not expected to be able to produce (or even reproduce) such drawings by themselves. The question does not even arise, and perhaps there's a moral to learn. Common illustrations as much as the Drawing Worlds demonstrate how technology can be used as a tool and not as a subject of study.
There is more to the illustrations than meets the eye. And this is where generation of droodles comes in. How difficult is it to create a droodle? Roger Price was an extremely creative person. Many of his original droodles were unique creations. However, he had also developed a technique that might have put droodle production on an industrial footing. Want to follow in Roger Price's footsteps? Find or draw a picture and cut out of it a rectangular portion. Show the small piece to somebody: "What is it?"
Arguably, Roger Price might have done this better and with more humor, but, as a craft, there you have it - your own droodle. Do experiment. As every one knows, much fun may be produced by taking objects out of context.
By their nature, illustrations are always associated with context. In a textbook or a Web page, illustrations are added to clarify the surrounding text. May it make sense to put the sled before the horse, so to speak, and present illustrations outside their context with the question "What is it?"
In fact, I was asked to do just that on more than a few occasions. The requests came from math teachers. My site features about 200 Java applets. The overwhelming majority serve as illustrations for the surrounding text. Shifting the viewpoint, the text around an illustration serves to explain what is the object that is presented by the illustration. The correspondents argued that students would benefit greatly by first trying to toy with the applets before having a chance to see the explanations. (This was also my plan for this column when it started 3 years ago. But later I slipped into a more conventional format. Only recently I connected this idea with Roger Price's technique of droodle generation.)
Interactive illustrations leave room for experimentation and for observing more problem cases than is possible with traditional illustrations. Thus they may be more suggestive of the mathematical statement they were brought to illustrate. There are additional benefits in using them as droodles.
First, as with the Drawing Worlds, interactive illustrations may offer "an in-depth experience of the geometric context established by the curriculum developer, without requiring any significant amount of intimacy with the general purpose software environment."
Second, mathematical droodles fall into the category of "open-ended" problems. No single right answer is suggested immediately. Droodles naturally provide students with a focus for discussion and a play field for sharing ideas.
Third, droodles are in fact ubiquitous. It's easy to create a coherent curriculum that leaves enough leeway for students' unstructured activities.
At least one drawback is shared with other kinds of dynamic software. Besides figuring out a mathematical idea presented by a droodle, the user must also struggle with idiosyncrasies of the implementation style of the droodle's creator. There is a mitigating factor, though. Droodles are very limited in scope. Nothing like a general purpose calculator or a software package. Just 2-3 kinds of controls to move things around. Provided the curriculum developer paid attention to consistency in user interface, the upfront effort needed to achieve comfort with a sequence of droodles is much smaller than that required to master a general purpose device or a software package.
Poncelet's Theorem
Description
Two polygons with the same number of vertices inscribed into a fixed circle. Vertices of the polygons may be moved along the circle. Sides of the polygons are paired in such a way that paired sides always remain parallel. This is true if the number of vertices is even. If the number of vertices is odd, this is true for all but 1 pair of the sides. The two sides in the that special pair have equal lengths.
Statement
Let two n-gons be inscribed into the same circle. Assume that (n-1) sides of one polygon are successively parallel to (n-1) one sides of the second polygon. Then, the remaining two sides are parallel if n is even, and are equal if n is odd [FGM, p. 302].
There's a proof by induction. For n = 3, the theorem is obvious. Two pairs of parallel sides form equal inscribed angles that are bound to subtend equal chords - the third sides.
Let n = 4, and two polygons A1A2A3A4 and B1B2B3B4 be given such that , A1A2 || B1B2, A2A3 || B2B3, and A3A4 || B3B4. The diagonals A1A3 and B1B3 are equal by the previous paragraph. Therefore, inscribed angles A3A4A1 and B3B4B1 are equal and have parallel sides: A3A4 || B3B4. Therefore, their other sides are also parallel: A4A1 || B4B1.
The last paragraph also demonstrates one half of the inductive step: if the statement holds for an odd n = k, it also holds for n = k+1.
Assume now that the statement holds for n = k, where k is even. Let two polygons A1A2...AkAk+1 and B1B2...BkBk+1 have the first k sides parallel. Then by the just established first half of the statement, A1Ak || B1Bk. The angles A1AkAk+1 and B1BkBk+1 have parallel sides and are therefore equal. Being inscribed into the same circle, they subtend equal chords: Ak+1A1 = Bk+1B1. Q.E.D.
References
- F. G.-M., Exercices de Géométrie, Éditions Jaques Gabay, 1991
Copyright © 1996-2008 Alexander Bogomolny