CTK Exchange
CTK Wiki Math
Front Page
Movie shortcuts
Personal info
Awards
Terms of use
Privacy Policy

Interactive Activities

Cut The Knot!
MSET99 Talk
Games & Puzzles
Arithmetic/Algebra
Geometry
Probability
Eye Opener
Analog Gadgets
Inventor's Paradox
Did you know?...
Proofs
Math as Language
Things Impossible
My Logo
Math Poll
Other Math sites
Guest book
News sites

Recommend this site

Manifesto: what CTK is about Search CTK Buying a book is a commitment to learning Table of content Products to download and subscription Things you can find on CTK Chronology of updates Email to Cut The Knot Recommend this page

CTK Exchange

Subject: "On the 4 Pegs Problem"     Previous Topic | Next Topic
Printer-friendly copy    
Conferences The CTK Exchange This and that Topic #627
Reading Topic #627, reply 0
mr_homm
Member since Jan-5-11
Jul-19-05, 00:05 AM (EST)
Click to EMail mr_homm Click to send private message to mr_homm Click to view user profileClick to add this user to your buddy list  
"On the 4 Pegs Problem"
 
   This problem, has a point in the given solution that I find troublesome. It is certainly true that, since the moves are reversible, any proof that you cannot make a smaller square shows that you cannot make a larger square. However, if you assume that the starting square is the smallest possible (exactly one grid square of the board) you have only proven that the smallest square cannot be made smaller, not that no general square can be made smaller. You cannot start with a general square and assume it is one grid square in size, because the grid has a natural scale, namely the distance between holes. Fortunately, it is not necessary to assume the starting square is one grid square in size, because you can prove it, as below.

Here is a different way to solve the problem: First note that any position you can move from must have two pegs in adjacent holes, because moves are only possible when you have adjacent pegs, and since moves are reversible, the same is true of any position you can move to. Therefore the only squares you can arrive at or depart from are the unit upright square and (if diagonal jumps are allowed) the unit diagonal square.

Also note that if you color the holes alternately as in a chessboard, then all moves, horizontal, vertical, or diagonal, leave the moved peg in the same color hole as it started in. But the upright square has two holes of each color and the diagonal square has all four holes the same color, so you can't turn one into the other. Therefore each of these squares can only be transformed into another of exactly the same size.

This argument applies equally well to any figure, no matter how complicated, on a square, hexagonal, or triangular grid. Both the starting and ending figures must have at least one pair of adjacent pegs, and so the only possible way for scaling to occur is if there were two kinds of adjacency with different lengths, such as rectilinear versus diagonal in the square grid. The hexagonal and triangular arrays only have one kind of adjacency, hence even this is impossible on those grids.

On a square grid, if we start with a figure that has at least one rectilinear adjacency, it must change into a figure similar to the original with that adjacency mapped onto a diagonal adjacency. However, the mapping that does this maps the entire square grid onto the diagonal subgrid consisting of squares of all one color. Therefore, the figure with a diagonal adjacency is all one color, but the one with a rectilinear adjacency cannot be all one color. Since moves preserve color, it is impossible to turn one figure into the other.

This exhausts the regular tilings of the plane. I have no idea whether you can prove something like this on a Penrose tiling. The argument that both the initial and final figure must have at least two adjacent pegs is still valid, but now there are two types of adjacency with different lengths, and I do not know if Penrose tiles can be 2-colored like a chessboard. I think not, and even if so, moves may not preserve colors. It seems very doubtful that there could be such a simple solution in that case.

--Stuart Anderson


  Alert | IP Printer-friendly page | Reply | Reply With Quote | Top

  Subject     Author     Message Date     ID  
On the 4 Pegs Problem mr_homm Jul-19-05 TOP
   RE: On the 4 Pegs Problem alexbadmin Jul-20-05 1
      RE: On the 4 Pegs Problem mr_homm Jul-21-05 2
          RE: On the 4 Pegs Problem sfwc Jul-21-05 3
              RE: On the 4 Pegs Problem mr_homm Jul-21-05 4
          RE: On the 4 Pegs Problem alexbadmin Jul-22-05 5
              RE: On the 4 Pegs Problem alexbadmin Jul-22-05 6
                  RE: On the 4 Pegs Problem mr_homm Jul-23-05 7
                      RE: On the 4 Pegs Problem alexbadmin Jul-23-05 8
                          RE: On the 4 Pegs Problem sfwc Jul-30-05 15
                              RE: On the 4 Pegs Problem alexbadmin Jul-30-05 16
                              RE: On the 4 Pegs Problem mr_homm Aug-01-05 17
                                  RE: On the 4 Pegs Problem sfwc Aug-07-05 18
                              RE: On the 4 Pegs Problem alexbadmin Aug-15-05 19
                                  RE: On the 4 Pegs Problem sfwc Aug-16-05 20
                                      RE: On the 4 Pegs Problem alexbadmin Aug-16-05 21
              RE: On the 4 Pegs Problem mr_homm Jul-23-05 9
                  RE: On the 4 Pegs Problem alexbadmin Jul-23-05 10
                      RE: On the 4 Pegs Problem mr_homm Jul-24-05 11
                          RE: On the 4 Pegs Problem alexbadmin Jul-24-05 12
                              RE: On the 4 Pegs Problem mr_homm Jul-25-05 13
                                  RE: On the 4 Pegs Problem alexbadmin Jul-25-05 14


Conferences | Forums | Topics | Previous Topic | Next Topic

You may be curious to have a look at the old CTK Exchange archive.
Please do not post there.

Copyright © 1996-2011 Alexander Bogomolny

Search:
Keywords:

Google
Web CTK