Cut the knot: learn to enjoy mathematics
A math books store at a unique math study site. Shopping at the store helps maintain the site. Thank you.
Learning Math Online
Sites for teachers
Sites for parents
Terms of use
Awards
Interactive Activities

CTK Exchange
CTK Wiki Math
CTK Insights - a blog
Math Help

III Millennium Olympiad

Games & Puzzles
What Is What
Arithmetic
Algebra
Geometry
Probability
Outline Mathematics
Make an Identity
Book Reviews
Stories for Young
Eye Opener
Analog Gadgets
Inventor's Paradox
Did you know?...
Proofs
Math as Language
Things Impossible
Visual Illusions
My Logo
Math Poll
Cut The Knot!
MSET99 Talk
Other Math sites
Front Page
Movie shortcuts
Personal info
Privacy Policy

Guest book
News sites

Recommend this site

Sites for parents

Education & Parenting

Manifesto  |  Bookstore  |  Contents  |  Amazon store  |  Term index  |  What changed?  |  Contact  |  Recommend
RSS Feed: Recent changes at CTK

The solving of mathematical games and puzzles is seldom just a harmless pasttime for its devotees - it is often addictive and totally absorbing occupation. Why? Because the initiated knows well that although no technical knowledge is needed to play most of them, a certain mathematical skill is needed to play well and to win. This long-awaited treatise from the highly-respected authors of several books and articles on mathematical games and numbers is not just another compilation of new tricks. It is in part a rigorous demonstration of exactly how games can be analysed to discover the winning strategy; in part a fine reconstruction of how a seemingly complex game may be a compound of several simpler ones (although on a few occasions, considerable mathematical maturity is needed to follow the proofs fully); and in part a fascinating and varied account of the extraordinary range of games available to the addict's amusement.

Winning Ways includes several theories for a wide range of several compounds which are described in detail in the first volume, Games in General. In this volume, Games in Particular, there is a dazzling presentation of the examples: any game which presents an opportunity for witty and original comment has been included. The analyses start with basic theory using simple examples, but progress to detailed case-studies of well-known games ranging from the elementary to the elaborate and including Tic-Tac-Toe, Dots-and=Boxes, Hackenbush, Peg Solitaire and the maddening Hungarian cube puzzle.

Written in a relaxed, humorous and light-hearted style, with tables, drawings and cartoons in color to complement the text, this book will be a pleasure to read and re-read. All those who find mathematical puzzles even mildly interesting will find them compulsive after short exposure to

Winning Ways, while those who at present grit their teeth if faced with a brain teaser in New Scientist or Scientific American may find themselves instead basking in the satisfaction of success once they have digested this, the definitive work on the subject.

Copyright © 1996-2010 Alexander Bogomolny

35698731Page copy protected against web site content infringement by Copyscape

Search:
Keywords:

Google
Web CTK