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Squares and Circles

In the game of Squares and Circles, the players (you and your computer) start with a sequence of shapes: some circles and some squares. On each move a player selects two shapes. These two are replaced with a single one according to the following rule:

Identical shapes are replaced with a square. Different shapes are replaced with a circle.

At the end of the game, when only one shape remains, you are a winner if the remaining shape is a circle. Otherwise, your computer wins.

If the Random box is checked, computer on Reset will randomly select the length of the sequence (from 3 to 20). When the box is unchecked, you may manually set the number of shapes.


This applet requires Sun's Java VM 2 which your browser may perceive as a popup. Which it is not. If you want to see the applet work, visit Sun's website at http://www.java.com/en/download/index.jsp, download and install Java VM and enjoy the applet.


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Explanation

References

  1. D. Fomin, S. Genkin, I. Itenberg, Mathematical Circles (Russian Experience), AMS, 1996

Copyright © 1996-2008 Alexander Bogomolny

 

 

 

 

 

 

 

 

 

 

Explanation

The parity of the number of circles is invariant under any move. Indeed, let, before a move, the number of circles be C and the number of squares S. We have to consider three possibilities:

SelectedAfter this move
circlessquares
circle,circleC-2S+1
square,squareCS-1
circle,squareCS-1

Therefore, if at the outset the number of circles was odd, you win regardless of the sequence of moves. Otherwise, your computer has the upper hand.

Copyright © 1996-2008 Alexander Bogomolny

28715671Page copy protected against web site content infringement by Copyscape


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