Stick Broken Into Three Pieces
(Cartesian Coordinates)
Assume a stick is broken at random into three pieces. What is the probability that the pieces can form a triangle?
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Assume two random break points (B1 and B2) are measured from the (lower) end of the stick. Any point
With, say, PP1 shorter than PP2, the length of the three pieces are given by
PP1, P1P2
and similarly when PP1 > PP2. Three triangle inequalities must be satisfied for the pieces to form a triangle (still assuming
PP1 < P1P2 + (1 - PP2) = 1 - PP1.
P1P2 < PP1 + (1 - PP2) = 1 - P1P2.
1 - PP2 < PP1 + P1P2 = PP2.
which are equivalent to
| (1) | PP1 | < 1/2, | (2) | PP2 - PP1 | < 1/2, | (3) | 1 - PP2 | < 1/2, |
respectively, and similarly when PP1 > PP2.
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In the applet, all three are satisfied when P falls inside of one of the pink triangles. This helps solve the problem when the break points are uniformly distributed over the length of the stick. The point P then is uniformly distributed inside the square. The relative area of the pink triangles, which is 1/4, gives the answer in this case.
For the second problem, i.e. where the stick is first broken into two, after which the longer piece is further broken, we have to exclude from consideration the two green triangles, as these correspond to the cases when (probably by accident) the shorter piece gets manhandled and is broken into two. The remaining area is 3/4 of which the two pink triangles with area 1/4 constitute 1/3. However, 1/3 is not the right answer!.
The problem here is in that the second break point may be assumed to be uniformly distributed over the longer piece obtained after the first break up, which is however shorter than the original stick. This means that the point P is no longer distributed uniformly over the square.
Assume that after breaking the stick into two, the left piece is of length h. If
This solution is a slight modification of the one published by J. Whittaker in 1990. I am aware of two other solution that ingeniously cause the probability to be distributed uniformly over the square. Daniel A. Asimov (1996) achieves that by introducing a more problem oriented pair of variables, the Yaglom brothers (1954) make a variable substitution after arriving at the above diagram. Geometrically, the two approaches are slightly different. The more elegant (in my view) solution by D. Asimov is quoted below.
After the first random break, we can (without loss of generality) skip the step of randomly selecting one of the pieces, since the distribution of the left and right pieces will be identical anyway. This simplifies the problem a bit.
Say we always choose the leftmost piece; call its length x.
At this stage we have 2 pieces: [0,x] and [x,1].
Now we want to break [0,x] "at a random point", which amounts to choosing (independent of x) a number y at random in the interval [0,1], where y represents the fraction of x where the break will occur.
So, we end up with 3 pieces: [0,xy],
The distribution on x and y is uniform on the unit square [0,1]×[0,1].
And the region where the 3 pieces form a triangle corresponds to precisely the condition that all 3 sides are of length < 1/2.
The subset of the square, then, where

Calculus then gives the area of this region -- which must be the probability we are seeking -- as Prob(triangle) = ln(2) - 1/2 = .1931471805599453094172321....
References
- M. Gardner, The Colossal Book of Mathematics, W. W. Norton & Co, 2001, Ch. 21: Probability and Ambiguity
- J. Whittaker, Random Triangles, Am Math Month 97, n 3 (Mar., 1990) pp. 228-230
- A. M. Yaglom, I. M. Yaglom , Challenging Mathematical Problems With Elementary Solutions, Holden Day; Rev. edition (June 1, 1964), translated from the 1954 Russian edition
Geometric Probability
- Geometric Probabilities
- Are Most Triangles Obtuse?
- Barycentric Coordinates and Geometric Probability
- Stick Broken Into Three Pieces (Trilinear Coordinates)
- Stick Broken Into Three Pieces. Solution in Cartesian Coordinates
- Bertrand's Paradox
- Birds On a Wire (Problem and Interactive Simulation)
- Buffon's Noodle Simulation
- Averaging Raindrops - an exercise in geometric probability
- Rectangle on a Chessboard: an Introduction
- Marking And Breaking Sticks
- Random Points on a Segment
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