Rotation Transform
Rotation is a geometric transformation RO, a defined by a point O called the center of rotation, or a rotocenter, and an angle a, known as the angle of rotation. The case a = 0 (mod 2p) leads to a trivial transformation that moves no point. For any point P, its image P' = RO, a(P) lies at the same distance from O as P and, in addition
| (1) | POP' = a. |
(In the applet below, various rotations are controlled by a hollow blue point - the center of rotation, and a dial with a draggable point which determines the angle of rotation. In the applet, you can create polygons with a desired number of vertices, drag the vertices one at a time, or drag the polygon as a whole. You'll see the applet in action after you Add a shape to apply rotations to.)
The following observations are noteworthy:
Rotation preserves the orientation. For example, if a polygon is traversed clockwise, its rotated image is likewise traversed clockwise.
Rotation is isometry: a rotation preserves distances.
Rotation preserves angles.
Rotation maps parallel lines onto parallel lines.
Except for the trivial rotation through a zero angle which is identical, rotations have a single fixed point - the center of rotation. Except for the trivial case, rotations have no fixed lines. However, all circles centered at the center of rotation are fixed.
Successive rotations result in a rotation
The product of rotations is not in general commutative. Two rotations with a common center commute as a matter of course.
Two special rotations have acquired appellations of their own: a rotation through 180o is commonly referred to as a half-turn, a rotation through 90o is referred to as a quarter-turn. A half-turn is often referred to as a reflection in point.
Copyright © 1996-2008 Alexander Bogomolny
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